Founders Race Prizes How it works The app Safety About Start the Founders Race
The product

The whole thing,
screen by screen

Watch, the boards, the War Room, the Verdict, territory, leagues, your profile and accolades — every screen, the way it looks once it's live.

Predict
Live
Daily streaks
Hall of Fame
Collectibles

Drag or swipe across. These are the real app screens — the way they look once the boards fill up.

Fantasy

Back three players.
Take a cut of what they earn.

Never filmed anything and never plan to? This is the other way in. Pick three players you think will do well this week — you keep 20% of every point they score.

1
Pick three

Anyone competing this week. One becomes your captain and scores double.

2
They compete, you earn

Every point they score that week, you take a fifth of. Your picks score 3,000 between them, you bank 600.

3
One transfer a day

Somebody's gone quiet? Swap them. But you only get one, so choose properly.

4
Your own board

Fantasy points count. You can climb divisions without ever picking up a camera.

The bit that makes it interesting

Everyone piles onto the obvious names. Value picks shows you who's in form that nobody has backed — someone in the Conference having a good month is worth far more to you than the player everyone else chose.

Back a Conference player who wins and you'll beat every manager who took the safe option.

Mini-leagues are free — make one with a join code and it's you against your mates. Fantasy earns points, never money, and it costs nothing to play.

Three different things

Callout. Duel.
Head-to-head.

They sound similar and they're not. One's an invite, one's a bet, one's a title fight.

A CALLOUT is an invite. "Do this challenge with me." Nothing at stake, nothing to lose. You pick from a set list — "This one needs you." sits next to "Let's settle it." There's no box to type in, so a callout can never carry an insult. Ignore it and nobody's told.
A DUEL is a wager. You both put up the same points, winner takes the lot, and it goes straight to your standing. You pick who and how much. Turning one down is public — that's what makes accepting one mean something.
A HEAD-TO-HEAD is a fight for a belt. No points either way. You're paired automatically each week with someone on a similar record, two clips go side by side, and people pick one. Best record over a season takes the title.
Adults can't call out anyone under 18. No exceptions. Declining is always silent, and you can turn callouts off entirely — nobody is told.
A title is a belt, not a position. You hold it until someone beats you — a Conference player can be Champion of Lewisham, and their league position never changes because of it.
Interaction

You can't be cruel here.
There's nothing to type in.

Most platforms let people say anything, then employ moderators to clean up afterwards. We removed the box. A growing set of positive reactions and preset responses — no comments, no open messaging — so there is far less that can be typed to hurt anyone, and uploaded content is still reviewed.

Tap one. That's the whole interaction surface.

Everywhere else
Anyone can write anything
Moderators clean up after the harm
DMs, so strangers can reach a child
Pile-ons under a bad attempt
Here
Positive reactions & preset responses
Nothing to moderate — nothing can be typed
No private messaging, permanently
You can't reply to an entry at all

Reacting earns no points either, so there's nothing to farm. If someone breaks the rules there's a report button on everything — but the ordinary way to respond to a clip is one tap, and one tap can't hurt anyone. More on how we keep it safe →

Cards & collectibles

Your moments become
cards you own.

Your career mints itself. Wins, promotions, viral clips and season finishes turn into collectible Passport Cards — scarce, serial-numbered, yours to keep, trade and craft with.

Cards from real moments. A Founder card, a first win, a promotion to Bronze, a rivalry victory, a championship — each one freezes your status the day it happened and never changes.
Genuinely scarce. A Clout Pass creator issues a limited drop with a fixed cap and a sale window. When it closes, that's the supply forever — if twenty sold, twenty exist.
Collect, trade, craft. Complete sets, trade card-for-card, and craft new cards by spending earned CLOUT. CLOUT is earned fuel — never bought, never cashed out.
Your rank stays pure. Spending CLOUT never touches your leaderboard points. Your rank is your record; CLOUT is just what powers the cards.
Digital now, physical later. Cards live in your wallet, with physical twins and packs on the roadmap. You own your moments — not a feed that forgets them.

The card economy rolls out in stages — collecting and trading first, any open exchange only when it's legally ready. See what's live in Season 0 →

See it for real

The screens fill up when you do

Start the Founders Race and start building your record before the app opens.

Start the Founders Race